Emily
Zabron

I am a software engineer at The Home Depot and a Computer Science graduate from CU Boulder with a minor in Computer Engineering. I build reliable software across full-stack, systems, embedded, and object-oriented engineering. I am especially passionate about designing efficient, modular, and maintainable software systems, with a strong interest in software architecture and scalable application design.

Available for freelance software engineering, portfolio websites, business websites, and custom development projects.Let’s work together → ezabron03@gmail.com

Emily Zabron

Experience

Industry Experience

The Home Depot

The Home Depot

Software Engineer Intern

May 2025 – August 2025

Worked on redesigning and modernizing an internal engineering website used for product sample requests and testing workflows at The Home Depot. The application was built on an extremely outdated early-2000s Angular codebase, and I helped migrate it through a major framework upgrade spanning roughly 20 Angular versions. I implemented a component-based architecture to improve modularity, maintainability, and long-term scalability across the application. This experience strengthened my understanding of enterprise frontend engineering, large-scale refactoring, and modern web development practices.

Angular
GitHub
Jira
Slack
The Home Depot

The Home Depot

Software Engineer Intern

May 2024 – August 2024

Collaborated with a team of seven software engineering interns to develop a backend-driven web application focused on monitoring technology systems across The Home Depot’s distribution fulfillment centers. The platform was designed to improve operational visibility by tracking system health and detecting outages in real time, allowing notifications to be routed directly to IT teams for faster response and resolution. I contributed to backend development, system logic, and data flow architecture while working within a collaborative agile engineering environment. This experience strengthened my understanding of large-scale enterprise systems, teamwork, and building software that supports real operational infrastructure.

Java
Quarkus
Google Cloud
Docker
Terraform
Grafana
Jira
Slack
GitHub

Projects

2024–2026
01Computer Architecture

RISC-V CPU Pipeline

Designed a five-stage CPU pipeline with instruction fetch, decode, execute, memory, and writeback stages. This project strengthened my understanding of how processors execute instructions at a low level and how pipeline stages interact. I worked through control flow, instruction movement, and architecture-level tradeoffs that affect CPU performance. It was one of my strongest low-level engineering projects because it connected assembly, hardware concepts, and execution flow.

RISC-VAssemblyCPU ArchitecturePipelining
02Operating Systems

Multi-Threaded DNS Resolver

Built a multi-threaded DNS resolver in C using requester and resolver threads. The project used a producer-consumer architecture with pthreads, mutexes, condition variables, and a shared queue. I focused on safe synchronization, preventing race conditions, and coordinating file input with DNS lookup output. This project gave me practical experience with concurrent systems and Linux programming.

CpthreadsLinuxMutexesCondition Variables
03Embedded Systems

Embedded Battleship Game

Developed a touchscreen Battleship game on an STM32 board using C, LCD graphics, touch input, and hardware peripherals. The game included ship placement, turn-based gameplay, hit and miss detection, AI ship placement, and randomized AI attacks. I worked with embedded constraints, hardware initialization, display rendering, and touch coordinate mapping. This project showed my ability to build interactive software close to the hardware.

CSTM32HALLCDTouchscreenEmbedded
04Object-Oriented Design

Polymorphia Game Framework

Created and extended a Java game framework using object-oriented design patterns. The project used Strategy, Factory, Command, Observer, Builder, and dependency injection to make game behavior flexible and extensible. I implemented different character behaviors, command creation, observer updates, and configurable game setup logic. This project helped me think about maintainable architecture instead of just writing code that works once.

JavaGradleJUnitDesign PatternsOOP
05Systems Programming

Linux File Tester

Implemented a command-line file testing utility in C using low-level Linux system calls. The tool supported opening files, reading, writing, seeking, and observing file offset behavior. I worked directly with file descriptors, read and write semantics, seek positioning, and terminal-based input. This project gave me a stronger understanding of how operating systems expose file operations to user programs.

CLinuxFile DescriptorsSystem Calls
06Frontend Engineering

Personal Portfolio Website

Designed and developed a fully responsive personal portfolio website using Next.js, React, TypeScript, and Tailwind CSS to showcase my software engineering projects, systems programming experience, and technical work. Implemented a modular component-based architecture with reusable UI sections, responsive layouts, dark and light theme support, and terminal-inspired interface details. Focused on frontend engineering principles including clean UI composition, asset optimization, maintainable structure, and responsive design across mobile and desktop screens. Deployed the site through Vercel with a GitHub-based workflow for continuous updates.

Next.jsReactTypeScriptTailwind CSSVercelGitHub

Mathematics

Math shaped how I think as an engineer.

My background in Calculus I–III, Linear Algebra, Discrete Structures, and algorithmic theory strengthened how I approach software engineering. Proofs, algorithms, and mathematical reasoning helped me build stronger habits around correctness, efficiency, and breaking complex systems into smaller pieces.